名词横断,横切; 交叉,相交; 交叉点,交叉线; [数]交集
Asking Directions-(问路)
A:Excuse me. Could you tell me how to get downtown?
对不起。您可以告诉我到市中心商业区如何走吗?
B:Yes, of course. Areyou familiar with the streets here?
当然可以。您熟悉这里的街道吗?
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A:NO, I'm from out of town.
不,我是从外地来的。
intersection的翻译
B:Well, let me see. What would be the quickest way? I'll tell you. Go to the end of This block, turn right, and walk six blocks. Then turn left for three blocks.There's a Big intersection there.You can't miss it. The main business section is three or four blocks south of the intersection.
哦,让我想一想,哪一条是最近的路?我告诉您。顺这条街走到下一条横马路时向右转,再过六条马路 然后向左转再过三条马路。那儿有一个很大的交叉路口你不会错过的。从交叉路口向南过三条或四条马路就是主要的商业区。
A:Thanks a lot. Oh, one more thing. Are there any buses running this time of night?
多谢。哦,还有一件事。在晚上这个时候这儿还有没有公共汽车行驶?
B:No. They stop at eleven p.m.
没有,晚上十一点就停止了。
1. 十字路口:十字路口(Intersection)是我们驾车时最常见的一种路况,但又最难处理,因为有四面的来车及行人,如处理不好,极易发生危险. 掌握好十字路口的技巧是顺利通过路试及以后安全驾车的前提. 单纯的路口转弯控车是基本功,只有在基本功极其扎实、控车自如的情况下,
2. 相交:欧拉操作包括结合(joining)、相交(intersection)和相减(subtraction). 摄影机(Camera)坐标是xyz坐标,它描述该对象对于一个观察者如何出现在3D环境中的指定位置. 摄影机位置被称为视点(观察点)(Viewpoint). 屏幕坐标是x y坐标,
3. 交叉:可以进行三维物体的加(Union)、减(Subtraction A--B或Subtraction B--A)和交叉(Intersection)运算. 注意Subtraction (A--B)即A减B,与Subtraction (B--A)即B减A,是有选取物体先后之分的. 布尔运算虽然有它的优点,但它的计算比较耗资源,
1. 交点;道路交叉口;十字路口
An intersection is a place where roads or other lines meet or cross.
e.g. ...at the intersection of two main canals.
在两条大运河的交汇处
e.g. ...a busy highway intersection.
交通繁忙的公路交叉口